Differentiable High-Performance Ray Tracing-Based Simulation of Radio Propagation With Point Clouds
Vaara, Niklas; Sangi, Pekka; López, Miguel Bordallo; Heikkilä, Janne (2026-03-04)
Vaara, Niklas
Sangi, Pekka
López, Miguel Bordallo
Heikkilä, Janne
IEEE
04.03.2026
N. Vaara, P. Sangi, M. B. López and J. Heikkilä, "Differentiable High-Performance Ray Tracing-Based Simulation of Radio Propagation With Point Clouds," in IEEE Antennas and Wireless Propagation Letters, doi: 10.1109/LAWP.2026.3670638.
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© 2026 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
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© 2026 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:oulu-202604092526
https://urn.fi/URN:NBN:fi:oulu-202604092526
Tiivistelmä
Abstract
Ray tracing is a widely used deterministic method for radio propagation simulations, capable of producing physically accurate multipath components. The accuracy depends on the quality of the environment model and its electromagnetic properties. Recent advances in computer vision and machine learning have made it possible to reconstruct detailed environment models augmented with semantic segmentation labels. In this letter, we propose a differentiable ray tracing-based radio propagation simulator that operates directly on point clouds. We showcase the efficiency of our method by simulating multi-bounce propagation paths with up to five interactions with specular reflections and diffuse scattering in two indoor scenarios, each completing in less than 90 ms. In addition, we demonstrate how the differentiability of electromagnetic computations can be combined with segmentation labels to learn the electromagnetic properties of the environment. Lastly, we validate our method with a reconstructed point cloud and channel measurements, achieving a mean absolute error of about 1 dBm.
Ray tracing is a widely used deterministic method for radio propagation simulations, capable of producing physically accurate multipath components. The accuracy depends on the quality of the environment model and its electromagnetic properties. Recent advances in computer vision and machine learning have made it possible to reconstruct detailed environment models augmented with semantic segmentation labels. In this letter, we propose a differentiable ray tracing-based radio propagation simulator that operates directly on point clouds. We showcase the efficiency of our method by simulating multi-bounce propagation paths with up to five interactions with specular reflections and diffuse scattering in two indoor scenarios, each completing in less than 90 ms. In addition, we demonstrate how the differentiability of electromagnetic computations can be combined with segmentation labels to learn the electromagnetic properties of the environment. Lastly, we validate our method with a reconstructed point cloud and channel measurements, achieving a mean absolute error of about 1 dBm.
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