5GTN performance enhancement in metaverse use case
Farooq, Usama (2025-06-16)
Farooq, Usama
U. Farooq
16.06.2025
© 2025 Usama Farooq. Ellei toisin mainita, uudelleenkäyttö on sallittu Creative Commons Attribution 4.0 International (CC-BY 4.0) -lisenssillä (https://creativecommons.org/licenses/by/4.0/). Uudelleenkäyttö on sallittua edellyttäen, että lähde mainitaan asianmukaisesti ja mahdolliset muutokset merkitään. Sellaisten osien käyttö tai jäljentäminen, jotka eivät ole tekijän tai tekijöiden omaisuutta, saattaa edellyttää lupaa suoraan asianomaisilta oikeudenhaltijoilta.
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:oulu-202506164571
https://urn.fi/URN:NBN:fi:oulu-202506164571
Tiivistelmä
Due to the fast growth of metaverse applications, networks must have ultra-low latency and almost no jitter to provide immersive experiences in VR. The thesis compares the performance of 5GTN with Wi-Fi and Ethernet networks for metaverse needs. An experimental setup was made using a Unity-based metaverse application with Meta Quest 3 headset and Qosium probes measured delay and jitter in four situations: a static avatar, an avatar in motion, a scene with 10 users and a scene with 100 users.
The results highlight differences in how technologies perform. Ethernet always had better performance, with delays between 0.16 and 0.22ms and jitter below 0.1 millisecond in all scenarios. Wi-Fi functioned differently in static cases, as received delays went up to 11.88ms, but it improved under multi-user conditions. In contrast, 5G had higher uplink delays of 6.41-14.75ms but maintained a stable downlink performance at 3.41-4.12ms which reveals its cellular structure is designed for downlink-heavy tasks.
The analysis helps determine which technology is best for each application: Ethernet for fixed sites that require reliable performance, Wi-Fi for home or office use and 5G for moving wide-area applications that need effective capacity planning. Introducing network slicing, edge computing and advanced antennas in 5G could help keep delays below 10ms and support mobility for users. The study gives important guidelines and marks for measuring the performance of metaverse networks, proving that 5G can be the best choice for providing the next-generation immersive experience.
The results highlight differences in how technologies perform. Ethernet always had better performance, with delays between 0.16 and 0.22ms and jitter below 0.1 millisecond in all scenarios. Wi-Fi functioned differently in static cases, as received delays went up to 11.88ms, but it improved under multi-user conditions. In contrast, 5G had higher uplink delays of 6.41-14.75ms but maintained a stable downlink performance at 3.41-4.12ms which reveals its cellular structure is designed for downlink-heavy tasks.
The analysis helps determine which technology is best for each application: Ethernet for fixed sites that require reliable performance, Wi-Fi for home or office use and 5G for moving wide-area applications that need effective capacity planning. Introducing network slicing, edge computing and advanced antennas in 5G could help keep delays below 10ms and support mobility for users. The study gives important guidelines and marks for measuring the performance of metaverse networks, proving that 5G can be the best choice for providing the next-generation immersive experience.
Kokoelmat
- Avoin saatavuus [42971]

