Designing embodied generative artificial intelligence in mixed reality for active learning in higher education
Nguyen, Andy; Gul, Faaiz; Dang, Belle; Huynh, Luna; Tuunanen, Tuure (2025-04-29)
Nguyen, Andy
Gul, Faaiz
Dang, Belle
Huynh, Luna
Tuunanen, Tuure
Taylor & Francis
29.04.2025
Nguyen, A., Gul, F., Dang, B., Huynh, L., & Tuunanen, T. (2025). Designing embodied generative artificial intelligence in mixed reality for active learning in higher education. Innovations in Education and Teaching International, 1–16. https://doi.org/10.1080/14703297.2025.2499177
https://creativecommons.org/licenses/by/4.0/
© 2025 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. The terms on which this article has been published allow the posting of the Accepted Manuscript in a repository by the author(s) or with their consent.
https://creativecommons.org/licenses/by/4.0/
© 2025 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. The terms on which this article has been published allow the posting of the Accepted Manuscript in a repository by the author(s) or with their consent.
https://creativecommons.org/licenses/by/4.0/
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:oulu-202505063112
https://urn.fi/URN:NBN:fi:oulu-202505063112
Tiivistelmä
Abstract
Generative Artificial Intelligence (GenAI) technologies have introduced significant changes to higher education, but the role of Embodied GenAI Agents in Mixed Reality (MR) environments is still relatively unexplored. This study was carried out to develop an embodied GenAI system designed to facilitate active learning, self-regulated learning and enhance human-AI shared regulation in educational settings. The study also aimed to understand how adult learners engage with and perceive these anthropomorphic agents in an immersive MR setting, with a particular focus on their effects on active learning and cognitive load. Using an echeloned Design Science Research (eDSR) approach, we developed an MR learning experience incorporating an Embodied GenAI Agent. The application was demonstrated with 26 higher education learners through questionnaires and observational recordings. Our study contributes to the ongoing design and development of AI-based educational tools, with the potential to afford more active and agentic learning experiences.
Generative Artificial Intelligence (GenAI) technologies have introduced significant changes to higher education, but the role of Embodied GenAI Agents in Mixed Reality (MR) environments is still relatively unexplored. This study was carried out to develop an embodied GenAI system designed to facilitate active learning, self-regulated learning and enhance human-AI shared regulation in educational settings. The study also aimed to understand how adult learners engage with and perceive these anthropomorphic agents in an immersive MR setting, with a particular focus on their effects on active learning and cognitive load. Using an echeloned Design Science Research (eDSR) approach, we developed an MR learning experience incorporating an Embodied GenAI Agent. The application was demonstrated with 26 higher education learners through questionnaires and observational recordings. Our study contributes to the ongoing design and development of AI-based educational tools, with the potential to afford more active and agentic learning experiences.
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