Galaxy Escape: A Game as a Tabletop Holographic Digital Twin Interface
Nikkarikoski, Iina; Pehkonen, Johanna; Kivelä, Iiris; Alavesa, Paula; Korkiakoski, Mikko (2024-10-14)
Nikkarikoski, Iina
Pehkonen, Johanna
Kivelä, Iiris
Alavesa, Paula
Korkiakoski, Mikko
ACM
14.10.2024
Nikkarikoski, I., Pehkonen, J., Kivelä, I., Alavesa, P., & Korkiakoski, M. (2024). Galaxy escape: A game as a tabletop holographic digital twin interface. Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 215–220. https://doi.org/10.1145/3665463.3678810
https://creativecommons.org/licenses/by/4.0/
© 2024 Copyright held by the owner/author(s). This work is licensed under a Creative Commons Attribution International 4.0 License.
https://creativecommons.org/licenses/by/4.0/
© 2024 Copyright held by the owner/author(s). This work is licensed under a Creative Commons Attribution International 4.0 License.
https://creativecommons.org/licenses/by/4.0/
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:oulu-202411016567
https://urn.fi/URN:NBN:fi:oulu-202411016567
Tiivistelmä
Abstract
Augmented reality (AR) can create experiences where digital blends with the physical. It can be used to create new interfaces for other technologies such as digital twins (DTs). In this work in progress we introduce a multiplayer tabletop AR game for Tilt5, that was developed to create a game interface for DT representation of a physical room. The game, Galaxy Escape, follows the escape room metaphor. The game´s purpose is twofold: 1) to be an entertaining game that interfaces with data and 2) to explore the potential of game interfaces for DTs. We conducted a mixed method pilot evaluation with 11 participants. Two groups played the game in a generic office room, while two groups played in the physical representation of the virtual space. The basic usability and user experience were high and some interesting insights can be distilled from co-presence questionnaire and the semi-structured interviews. The results suggest that the physical location has an influence to the player experience, however, the players do not themselves seem to recognize this.
Augmented reality (AR) can create experiences where digital blends with the physical. It can be used to create new interfaces for other technologies such as digital twins (DTs). In this work in progress we introduce a multiplayer tabletop AR game for Tilt5, that was developed to create a game interface for DT representation of a physical room. The game, Galaxy Escape, follows the escape room metaphor. The game´s purpose is twofold: 1) to be an entertaining game that interfaces with data and 2) to explore the potential of game interfaces for DTs. We conducted a mixed method pilot evaluation with 11 participants. Two groups played the game in a generic office room, while two groups played in the physical representation of the virtual space. The basic usability and user experience were high and some interesting insights can be distilled from co-presence questionnaire and the semi-structured interviews. The results suggest that the physical location has an influence to the player experience, however, the players do not themselves seem to recognize this.
Kokoelmat
- Avoin saatavuus [38865]