"Our group was by far the coolest": Multimodal team-building practices and English as a lingua franca in a virtual intercultural game
Mendes de Oliveira, Milene; Räisänen, Tiina; Oittinen, Tuire (2024-10-17)
Mendes de Oliveira, Milene
Räisänen, Tiina
Oittinen, Tuire
John benjamins
17.10.2024
Mendes De Oliveira, M., Räisänen, T., & Oittinen, T. (2024). “Our group was by far the coolest”: Multimodal team-building practices and English as a lingua franca in a virtual intercultural game. Pragmatics and Society. https://doi.org/10.1075/ps.23025.men
https://creativecommons.org/licenses/by/4.0/
Available under the CC BY 4.0 license. © John Benjamins Publishing Company
https://creativecommons.org/licenses/by/4.0/
Available under the CC BY 4.0 license. © John Benjamins Publishing Company
https://creativecommons.org/licenses/by/4.0/
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:oulu-202410316544
https://urn.fi/URN:NBN:fi:oulu-202410316544
Tiivistelmä
Abstract
Virtual collaborations via video-conferencing applications may enable international groups to develop ideas and explore synergies in creative ways. This article presents a case study that unveils how students in a group involved in a virtual simulation game, in which English as a lingua franca was used, navigate a highly intercultural environment, orient to team building through cooperative practices, and gradually develop their own team culture. The game was inserted in two online university courses in tertiary institutions in Germany and Finland. In the game, students performed several tasks that require collaborative work in the development plan of a fictitious city. The data for the study comprise video-recorded game interactions and students’ learning journal entries. This article is centered on the multimodal analysis of the interactions taking place during the kick-off session of the game and showcases successful multimodal strategies that aided the development of an inclusive and positive atmosphere in the group.
Virtual collaborations via video-conferencing applications may enable international groups to develop ideas and explore synergies in creative ways. This article presents a case study that unveils how students in a group involved in a virtual simulation game, in which English as a lingua franca was used, navigate a highly intercultural environment, orient to team building through cooperative practices, and gradually develop their own team culture. The game was inserted in two online university courses in tertiary institutions in Germany and Finland. In the game, students performed several tasks that require collaborative work in the development plan of a fictitious city. The data for the study comprise video-recorded game interactions and students’ learning journal entries. This article is centered on the multimodal analysis of the interactions taking place during the kick-off session of the game and showcases successful multimodal strategies that aided the development of an inclusive and positive atmosphere in the group.
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