Competition, Cooperation and Community: an Ethnographic Study of Gamified Persuasion with Augmented Reality Game Ingress in the Arctic Fennoscandia
Luoto, Tim; Heikkinen, Hannu (2022-01-31)
Luoto, Tim
Heikkinen, Hannu
PLOMS LLC.
31.01.2022
Luoto, T. (2022). Competition, Cooperation and Community: an Ethnographic Study of Gamified Persuasion with Augmented Reality Game Ingress in the Arctic Fennoscandia. PLOMS Journal of Humanities, 1(01). Retrieved from https://plomscience.com/journals/index.php/HUM/article/view/13
https://creativecommons.org/licenses/by/4.0/
Copyright (c) 2021 PLOMS Journal of Humanities. This work is licensed under a Creative Commons Attribution 4.0 International License.
https://creativecommons.org/licenses/by/4.0/
Copyright (c) 2021 PLOMS Journal of Humanities. This work is licensed under a Creative Commons Attribution 4.0 International License.
https://creativecommons.org/licenses/by/4.0/
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:oulu-202409266074
https://urn.fi/URN:NBN:fi:oulu-202409266074
Tiivistelmä
Abstract
Augmented reality (AR) games is an emerging genre of moving games. In this article we have studied the persuasive factors of Ingress that motivate the players to go out and move. Based on the qualitative ethnographical study, we have identified three distinguishable factors that increase physical activity (PA) among Ingress players: competition, cooperation and community. The study is largely based on material acquired in the Finnish Arctic region, where the climate and environmental conditions are sometimes challenging for AR gameplay. Despite the Arctic challenges –– such as vast distances, darkness, cold and snow –– Ingress players have demonstrated remarkable perseverance and activity while playing the game in difficult conditions.
Augmented reality (AR) games is an emerging genre of moving games. In this article we have studied the persuasive factors of Ingress that motivate the players to go out and move. Based on the qualitative ethnographical study, we have identified three distinguishable factors that increase physical activity (PA) among Ingress players: competition, cooperation and community. The study is largely based on material acquired in the Finnish Arctic region, where the climate and environmental conditions are sometimes challenging for AR gameplay. Despite the Arctic challenges –– such as vast distances, darkness, cold and snow –– Ingress players have demonstrated remarkable perseverance and activity while playing the game in difficult conditions.
Kokoelmat
- Avoin saatavuus [38840]