“I could become a white hat hacker” or “At least I am creative”: Children's technology protagonist identities and their evolution during a critical design and making project
Ventä-Olkkonen, Leena; Iivari, Netta; Hartikainen, Heidi; Sharma, Sumita; Lehto, Essi; Holappa, Jenni; Molin-Juustila, Tonja (2024-06-26)
Ventä-Olkkonen, Leena
Iivari, Netta
Hartikainen, Heidi
Sharma, Sumita
Lehto, Essi
Holappa, Jenni
Molin-Juustila, Tonja
Elsevier
26.06.2024
Ventä-Olkkonen, L., Iivari, N., Hartikainen, H., Sharma, S., Lehto, E., Holappa, J., & Molin-Juustila, T. (2024). “I could become a white hat hacker” or “At least I am creative”: Children’s technology protagonist identities and their evolution during a critical design and making project. International Journal of Child-Computer Interaction, 41, 100667. https://doi.org/10.1016/j.ijcci.2024.100667.
https://creativecommons.org/licenses/by/4.0/
© 2024 The Authors. Published by Elsevier B.V. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).
https://creativecommons.org/licenses/by/4.0/
© 2024 The Authors. Published by Elsevier B.V. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).
https://creativecommons.org/licenses/by/4.0/
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:oulu-202408085273
https://urn.fi/URN:NBN:fi:oulu-202408085273
Tiivistelmä
Abstract
Child Computer Interaction (CCI) research stresses the importance of nurturing children's designer and maker identities; children should be growing up as future technology protagonists, who are driving technology development and critically reflecting on it. While the importance of designer and maker skills has been emphasized in the CCI literature, studies focusing on children's identity development are scarcer. This paper starts to fill this research gap. We develop a theoretical framework on children's technology protagonist identity based on multidisciplinary literature base. Based on pre- and post-interview dataset from a long-term critical design and making project with several school-classes, we identify divergent aspects of protagonist identity among children: they position themselves variably as technology users, designers, makers, critics and activists. Different designer and maker identity trajectories are also identified. The paper contributes to CCI research on identity and CCI discourse on technology protagonists and children's technology education.
Child Computer Interaction (CCI) research stresses the importance of nurturing children's designer and maker identities; children should be growing up as future technology protagonists, who are driving technology development and critically reflecting on it. While the importance of designer and maker skills has been emphasized in the CCI literature, studies focusing on children's identity development are scarcer. This paper starts to fill this research gap. We develop a theoretical framework on children's technology protagonist identity based on multidisciplinary literature base. Based on pre- and post-interview dataset from a long-term critical design and making project with several school-classes, we identify divergent aspects of protagonist identity among children: they position themselves variably as technology users, designers, makers, critics and activists. Different designer and maker identity trajectories are also identified. The paper contributes to CCI research on identity and CCI discourse on technology protagonists and children's technology education.
Kokoelmat
- Avoin saatavuus [34237]