Game elements and mechanics on PC ported VR RPG games
Chauhan, Subam (2024-06-28)
Chauhan, Subam
S. Chauhan
28.06.2024
© 2024, Subam Chauhan. Tämä Kohde on tekijänoikeuden ja/tai lähioikeuksien suojaama. Voit käyttää Kohdetta käyttöösi sovellettavan tekijänoikeutta ja lähioikeuksia koskevan lainsäädännön sallimilla tavoilla. Muunlaista käyttöä varten tarvitset oikeudenhaltijoiden luvan.
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:oulu-202406285043
https://urn.fi/URN:NBN:fi:oulu-202406285043
Tiivistelmä
As the gaming industry progresses, there is a growing trend of incorporating traditional games into the immersive world of virtual reality (VR). This thesis aims to investigate the relationship between game mechanics and game elements in ported VR games.
The main goals of this research are to: Understand how ported game mechanics adapt to VR environments. Identify game elements which factor the infuence of player engagement and immersion level in VR. Explore the challenges and opportunities in porting traditional games to VR. To achieve these goals, I have employed three main methodologies: 1) Data scraping to collect information on VR games from Steam, 2) A survey study: An extensive survey with real world players to gather data from their play through experiences. 3) Autoethnography: I engaged in a small-scale autoethnographic study, providing insights and refections based on 1) and 2) while playing various ported VR games.
By combining analysis with self-observations, this study aims to offer understand how game elements infuence player enjoyment in VR gaming experience. Ported VR games from traditional platform to VR settings presents unique challenges and opportunities. Adapting game mechanics to the immersive nature of VR requires careful consideration several features including game mechanics.
This thesis provides unique insights that can beneft game developers, researchers and game enthusiasts. Ultimately, this research aims to formulate new strategies for understanding and improving game features in the dynamic and rapidly evolving world of VR gaming. It highlights the new potential of VR technology in transforming gaming experiences and highlights the rich tapestry of experiences shared by players and developers.
The main goals of this research are to: Understand how ported game mechanics adapt to VR environments. Identify game elements which factor the infuence of player engagement and immersion level in VR. Explore the challenges and opportunities in porting traditional games to VR. To achieve these goals, I have employed three main methodologies: 1) Data scraping to collect information on VR games from Steam, 2) A survey study: An extensive survey with real world players to gather data from their play through experiences. 3) Autoethnography: I engaged in a small-scale autoethnographic study, providing insights and refections based on 1) and 2) while playing various ported VR games.
By combining analysis with self-observations, this study aims to offer understand how game elements infuence player enjoyment in VR gaming experience. Ported VR games from traditional platform to VR settings presents unique challenges and opportunities. Adapting game mechanics to the immersive nature of VR requires careful consideration several features including game mechanics.
This thesis provides unique insights that can beneft game developers, researchers and game enthusiasts. Ultimately, this research aims to formulate new strategies for understanding and improving game features in the dynamic and rapidly evolving world of VR gaming. It highlights the new potential of VR technology in transforming gaming experiences and highlights the rich tapestry of experiences shared by players and developers.
Kokoelmat
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