Exploring Self-competition as a Viable Motivation to Promote Physical Activity
Hyypiö, Henna; Giri, Sarthak; Oinas-Kukkonen, Harri (2024-04-10)
Avaa tiedosto
Sisältö avataan julkiseksi: 10.04.2026
Hyypiö, Henna
Giri, Sarthak
Oinas-Kukkonen, Harri
Springer
10.04.2024
Hyypiö, H., Giri, S., Oinas-Kukkonen, H. (2024). Exploring Self-competition as a Viable Motivation to Promote Physical Activity. In: Baghaei, N., Ali, R., Win, K., Oyibo, K. (eds) Persuasive Technology. PERSUASIVE 2024. Lecture Notes in Computer Science, vol 14636. Springer, Cham. https://doi.org/10.1007/978-3-031-58226-4_14
https://rightsstatements.org/vocab/InC/1.0/
© 2024 The Author(s), under exclusive license to Springer Nature Switzerland AG.
https://rightsstatements.org/vocab/InC/1.0/
© 2024 The Author(s), under exclusive license to Springer Nature Switzerland AG.
https://rightsstatements.org/vocab/InC/1.0/
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:oulu-202405213773
https://urn.fi/URN:NBN:fi:oulu-202405213773
Tiivistelmä
Abstract
Persuasive systems design encompasses a wide range of concepts that may help users be motivated to achieve the targeted goal or behavior change. This study evaluates contemporary applications that seek to promote physical activity and finds that, although there are different implementations of competition-related features, they are not designed for individuals motivated by self-competition, a type of competition that allows individuals to compete against themselves to beat their own personal best performance. Furthermore, it explores how the psychological construct of competitive orientation can be used as a basis for personalizing persuasive systems. The paper then conceptualizes the design features of a system that addresses and caters to the self-competitive orientation of a user.
Persuasive systems design encompasses a wide range of concepts that may help users be motivated to achieve the targeted goal or behavior change. This study evaluates contemporary applications that seek to promote physical activity and finds that, although there are different implementations of competition-related features, they are not designed for individuals motivated by self-competition, a type of competition that allows individuals to compete against themselves to beat their own personal best performance. Furthermore, it explores how the psychological construct of competitive orientation can be used as a basis for personalizing persuasive systems. The paper then conceptualizes the design features of a system that addresses and caters to the self-competitive orientation of a user.
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