Hyppää sisältöön
    • FI
    • ENG
  • FI
  • /
  • EN
OuluREPO – Oulun yliopiston julkaisuarkisto / University of Oulu repository
Näytä viite 
  •   OuluREPO etusivu
  • Oulun yliopisto
  • Avoin saatavuus
  • Näytä viite
  •   OuluREPO etusivu
  • Oulun yliopisto
  • Avoin saatavuus
  • Näytä viite
JavaScript is disabled for your browser. Some features of this site may not work without it.

Effect of display platforms on spatial knowledge acquisition and engagement: an evaluation with 3D geometry visualizations

Lu, Feiyu; Nanjappan, Vijayakumar; Parsons, Paul; Yu, Lingyun; Liang, Hai Ning (2022-10-13)

 
Avaa tiedosto
nbnfioulu-202404293021.pdf (1.582Mt)
Lataukset: 

URL:
https://doi.org/10.1007/s12650-022-00889-w

Lu, Feiyu
Nanjappan, Vijayakumar
Parsons, Paul
Yu, Lingyun
Liang, Hai Ning
Springer
13.10.2022

Lu, F., Nanjappan, V., Parsons, P. et al. Effect of display platforms on spatial knowledge acquisition and engagement: an evaluation with 3D geometry visualizations. J Vis 26, 667–686 (2023). https://doi.org/10.1007/s12650-022-00889-w

https://rightsstatements.org/vocab/InC/1.0/
© The Visualization Society of Japan 2022. This version of the article has been accepted for publication, after peer review (when applicable) and is subject to Springer Nature’s AM terms of use, but is not the Version of Record and does not reflect post-acceptance improvements, or any corrections. The Version of Record is available online at: http://dx.doi.org/10.1007/s12650-022-00889-w
https://rightsstatements.org/vocab/InC/1.0/
doi:https://doi.org/10.1007/s12650-022-00889-w
Näytä kaikki kuvailutiedot
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:oulu-202404293021
Tiivistelmä
Abstract

With the recent rapid development of display technologies, interactive visualizations have become increasingly important to enhance content exploration in various domains, including learning. Desktop displays, mobile tablet multi-touch displays, and, more recently, virtual reality head-mounted displays have become readily accessible devices for interacting with visualizations. Despite their widespread use, it is still unclear how the type of device can influence the presentation of, interaction with, and learning from interactive visualizations. In this research, we have designed and conducted an experiment to evaluate the effects of these types of devices in the exploration of mathematical visualizations. An interactive visualization tool is designed and implemented with 3D geometry as our testbed. Our goal is to gain a better understanding of the effects of device types on supporting analytical reasoning with interactive visualizations. In general, our results indicate that the tool in all three types of devices can be equally efficient and engaging in interactive learning activities. We discuss the findings and suggestions based on the experiment results in the discussion.
Kokoelmat
  • Avoin saatavuus [38670]
oulurepo@oulu.fiOulun yliopiston kirjastoOuluCRISLaturiMuuntaja
SaavutettavuusselosteTietosuojailmoitusYlläpidon kirjautuminen
 

Selaa kokoelmaa

NimekkeetTekijätJulkaisuajatAsiasanatUusimmatSivukartta

Omat tiedot

Kirjaudu sisäänRekisteröidy
oulurepo@oulu.fiOulun yliopiston kirjastoOuluCRISLaturiMuuntaja
SaavutettavuusselosteTietosuojailmoitusYlläpidon kirjautuminen