Federated Learning Games for Reconfigurable Intelligent Surfaces via Causal Representations
Chaaya, Charbel Bou; Samarakoon, Sumudu; Bennis, Mehdi (2024-02-26)
Chaaya, Charbel Bou
Samarakoon, Sumudu
Bennis, Mehdi
26.02.2024
C. B. Chaaya, S. Samarakoon and M. Bennis, "Federated Learning Games for Reconfigurable Intelligent Surfaces via Causal Representations," GLOBECOM 2023 - 2023 IEEE Global Communications Conference, Kuala Lumpur, Malaysia, 2023, pp. 6567-6572, doi: 10.1109/GLOBECOM54140.2023.10437657
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© 2024 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists,or reuse of any copyrighted component of this work in other works.
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:oulu-202402292060
https://urn.fi/URN:NBN:fi:oulu-202402292060
Tiivistelmä
Abstract
In this paper, we investigate the problem of robust Reconfigurable Intelligent Surface (RIS) phase-shifts configuration over heterogeneous communication environments. The problem is formulated as a distributed learning problem over different environments in a Federated Learning (FL) setting. Equivalently, this corresponds to a game played between multiple RISs, as learning agents, in heterogeneous environments. Using Invariant Risk Minimization (IRM) and its FL equivalent, dubbed FL Games, we solve the RIS configuration problem by learning invariant causal representations across multiple environments and then predicting the phases. The solution corresponds to playing according to Best Response Dynamics (BRD) which yields the Nash Equilibrium of the FL game. The representation learner and the phase predictor are modeled by two neural networks, and their performance is validated via simulations against other benchmarks from the literature. Our results show that causality-based learning yields a predictor that is 15 % more accurate in unseen Out-of-Distribution (OoD) environments.
In this paper, we investigate the problem of robust Reconfigurable Intelligent Surface (RIS) phase-shifts configuration over heterogeneous communication environments. The problem is formulated as a distributed learning problem over different environments in a Federated Learning (FL) setting. Equivalently, this corresponds to a game played between multiple RISs, as learning agents, in heterogeneous environments. Using Invariant Risk Minimization (IRM) and its FL equivalent, dubbed FL Games, we solve the RIS configuration problem by learning invariant causal representations across multiple environments and then predicting the phases. The solution corresponds to playing according to Best Response Dynamics (BRD) which yields the Nash Equilibrium of the FL game. The representation learner and the phase predictor are modeled by two neural networks, and their performance is validated via simulations against other benchmarks from the literature. Our results show that causality-based learning yields a predictor that is 15 % more accurate in unseen Out-of-Distribution (OoD) environments.
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