Cybersecurity Fusion: Leveraging Mafia Game Tactics and Reinforcement Learning for Botnet Detection
Javadpour, Amir; Ja'fari, Forough; Taleb, Tarik; Ahmadi, HamidReza; Benzaïd, Chafika (2024-02-26)
Javadpour, Amir
Ja'fari, Forough
Taleb, Tarik
Ahmadi, HamidReza
Benzaïd, Chafika
IEEE
26.02.2024
A. Javadpour, F. Ja'fari, T. Taleb, H. Ahmadi and C. Benzaïd, "Cybersecurity Fusion: Leveraging Mafia Game Tactics and Reinforcement Learning for Botnet Detection," GLOBECOM 2023 - 2023 IEEE Global Communications Conference, Kuala Lumpur, Malaysia, 2023, pp. 6005-6011, doi: 10.1109/GLOBECOM54140.2023.10437968
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© 2024 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists,or reuse of any copyrighted component of this work in other works.
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:oulu-202402292052
https://urn.fi/URN:NBN:fi:oulu-202402292052
Tiivistelmä
Abstract
Mafia, also known as Werewolf, is a game of uncertainty between two teams, which aims to eliminate the other team's players from the game. The similarities between detecting the Mafia members in this game and botnet detection in a computer network motivate us to solve the botnet detection problem using this game's winning strategies. None of the state-of-the-art researches have used the Mafia game strategies to detect the network's malicious nodes. In this paper, we first propose the Mafia detection strategies, which are applied using linear relation and reinforcement learning techniques. We then use the suggested strategies in a network infected by the Mirai botnet, using Mininet, to evaluate the performance of botnet detection. The average results show that the suggested strategies are 11% more accurate than the existing ones for the Mafia game. Additionally, the true positive and true negative detection rates of a network modeled by the proposed Mafia game are 71% and 91%, respectively.
Mafia, also known as Werewolf, is a game of uncertainty between two teams, which aims to eliminate the other team's players from the game. The similarities between detecting the Mafia members in this game and botnet detection in a computer network motivate us to solve the botnet detection problem using this game's winning strategies. None of the state-of-the-art researches have used the Mafia game strategies to detect the network's malicious nodes. In this paper, we first propose the Mafia detection strategies, which are applied using linear relation and reinforcement learning techniques. We then use the suggested strategies in a network infected by the Mirai botnet, using Mininet, to evaluate the performance of botnet detection. The average results show that the suggested strategies are 11% more accurate than the existing ones for the Mafia game. Additionally, the true positive and true negative detection rates of a network modeled by the proposed Mafia game are 71% and 91%, respectively.
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