Openings of Interactions in Immersive Virtual Reality: Identifying and Recognising Prospective Participants
Haddington, Pentti; Kohonen-Aho, Laura; Tuncer, Sylvaine; Spets, Heidi (2023-09-08)
Avaa tiedosto
Sisältö avataan julkiseksi: 08.09.2025
Haddington, Pentti
Kohonen-Aho, Laura
Tuncer, Sylvaine
Spets, Heidi
Palgrave Macmillan
08.09.2023
Haddington, P., Kohonen-Aho, L., Tuncer, S., Spets, H. (2023). Openings of Interactions in Immersive Virtual Reality: Identifying and Recognising Prospective Participants. In: Haddington, P., Eilittä, T., Kamunen, A., Kohonen-Aho, L., Rautiainen, I., Vatanen, A. (eds) Complexity of Interaction. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-031-30727-0_12
https://rightsstatements.org/vocab/InC/1.0/
© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG. This version of the article has been accepted for publication, after peer review (when applicable) but is not the Version of Record and does not reflect post-acceptance improvements, or any corrections. The Version of Record is available online at: https://doi.org/10.1007/978-3-031-30727-0_12. Use of this Accepted Version is subject to the publisher’s Accepted Manuscript terms of use https://www.springernature.com/gp/open-research/policies/accepted-manuscript-terms
https://rightsstatements.org/vocab/InC/1.0/
© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG. This version of the article has been accepted for publication, after peer review (when applicable) but is not the Version of Record and does not reflect post-acceptance improvements, or any corrections. The Version of Record is available online at: https://doi.org/10.1007/978-3-031-30727-0_12. Use of this Accepted Version is subject to the publisher’s Accepted Manuscript terms of use https://www.springernature.com/gp/open-research/policies/accepted-manuscript-terms
https://rightsstatements.org/vocab/InC/1.0/
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:oulu-202401021034
https://urn.fi/URN:NBN:fi:oulu-202401021034
Tiivistelmä
Abstract
This chapter studies openings of interactions in immersive virtual reality (VR). Immersive VR refers to computer-generated and visually rich environments that create for the user a powerful sense of immersion. The data are video recordings of interactions collected in a multiplayer online game called Rec Room. The method is conversation analysis. The analysis focuses on openings of interactions between participants who either know each other or who do not know each other. We show how the shape of the openings reflects the complexity and fragmented nature of immersive VR as an interactional setting and the resources in it. We conclude that the openings are designed to minimise problems in the establishing of mutual orientation and intersubjectivity.
This chapter studies openings of interactions in immersive virtual reality (VR). Immersive VR refers to computer-generated and visually rich environments that create for the user a powerful sense of immersion. The data are video recordings of interactions collected in a multiplayer online game called Rec Room. The method is conversation analysis. The analysis focuses on openings of interactions between participants who either know each other or who do not know each other. We show how the shape of the openings reflects the complexity and fragmented nature of immersive VR as an interactional setting and the resources in it. We conclude that the openings are designed to minimise problems in the establishing of mutual orientation and intersubjectivity.
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