Intersubjective Interaction During the Word Explanation Activity in Social Virtual Reality
Spets, Heidi (2023-09-08)
Avaa tiedosto
Sisältö avataan julkiseksi: 08.09.2025
Spets, Heidi
Palgrave Macmillan
08.09.2023
Spets, H. (2023). Intersubjective Interaction During the Word Explanation Activity in Social Virtual Reality. In: Haddington, P., Eilittä, T., Kamunen, A., Kohonen-Aho, L., Rautiainen, I., Vatanen, A. (eds) Complexity of Interaction. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-031-30727-0_5
https://rightsstatements.org/vocab/InC/1.0/
© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG. This version of the article has been accepted for publication, after peer review (when applicable) but is not the Version of Record and does not reflect post-acceptance improvements, or any corrections. The Version of Record is available online at: https://doi.org/10.1007/978-3-031-30727-0_5. Use of this Accepted Version is subject to the publisher’s Accepted Manuscript terms of use https://www.springernature.com/gp/open-research/policies/accepted-manuscript-terms
https://rightsstatements.org/vocab/InC/1.0/
© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG. This version of the article has been accepted for publication, after peer review (when applicable) but is not the Version of Record and does not reflect post-acceptance improvements, or any corrections. The Version of Record is available online at: https://doi.org/10.1007/978-3-031-30727-0_5. Use of this Accepted Version is subject to the publisher’s Accepted Manuscript terms of use https://www.springernature.com/gp/open-research/policies/accepted-manuscript-terms
https://rightsstatements.org/vocab/InC/1.0/
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:oulu-202312224016
https://urn.fi/URN:NBN:fi:oulu-202312224016
Tiivistelmä
Abstract
This chapter draws on audio-visual data of interaction in the virtual reality space Rec Room and conversation analysis to examine intersubjectivity and its maintenance and re-establishment during the word explanation activity in a “charades” game. Features of VR spaces can create restrictions for the users as they engage in activities, leading to challenges in the progression and organisation of interaction. This chapter examines instances where access to a drawing, participants’ differing perspectives and access to their avatar bodies present challenges to the progression of the word explanation activity. The findings of this study imply that the use of certain verbal and embodied resources in the VR space emerge as solutions that allow the activity to be completed.
This chapter draws on audio-visual data of interaction in the virtual reality space Rec Room and conversation analysis to examine intersubjectivity and its maintenance and re-establishment during the word explanation activity in a “charades” game. Features of VR spaces can create restrictions for the users as they engage in activities, leading to challenges in the progression and organisation of interaction. This chapter examines instances where access to a drawing, participants’ differing perspectives and access to their avatar bodies present challenges to the progression of the word explanation activity. The findings of this study imply that the use of certain verbal and embodied resources in the VR space emerge as solutions that allow the activity to be completed.
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