Institutional innovation in university-based experimental spaces : the case of Oulu Game Lab
Pokidina, Valeriia; Tuunainen, Juha; Mainela, Tuija (2023-06-26)
Pokidina, V., Tuunainen, J., & Mainela, T. (2023). Institutional Innovation in University-based Experimental Spaces: the Case of Oulu Game Lab. Triple Helix, 10(1), 40-76. https://doi.org/10.1163/21971927-bja10041
© Valeriia Pokidina et al., 2023. This is an open access article distributed under the terms of the CC BY 4.0 license.
https://creativecommons.org/licenses/by/4.0/
https://urn.fi/URN:NBN:fi-fe20230823103090
Tiivistelmä
Abstract
This article explores preconditions and developmental dynamics of institutional innovation in higher education organizations as an outcome of a collaborative educational initiative — a university-based experimental space. Such collaborative learning configurations are often designed to stimulate local economic development after a downturn in regional industrial landscapes. The experimental space studied here had a twofold mission: providing re-skilling and re-education opportunities for unemployed ICT professionals and equipping them with business and employment bonds with regional game industry companies. To imbue a static outcome of institutional innovation with dynamic features, and to further develop the concept of Triple Helix spaces, we incorporated three sequential forms of institutional work in our analysis: boundary work, distancing work, and anchoring work.
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