From Digital Media to Empathic Spaces: A Systematic Review of Empathy Research in Extended Reality Environments
Paananen, Ville; Kiarostami, Mohammad Sina; Lee, Lik-Hang; Braud, Tristan; Hosio, Simo (2023-10-07)
Paananen, Ville
Kiarostami, Mohammad Sina
Lee, Lik-Hang
Braud, Tristan
Hosio, Simo
ACM
07.10.2023
Ville Paananen, Mohammad Sina Kiarostami, Lee Lik-Hang, Tristan Braud, and Simo Hosio. 2023. From Digital Media to Empathic Spaces: A Systematic Review of Empathy Research in Extended Reality Environments. ACM Comput. Surv. 56, 5, Article 114 (May 2024), 40 pages. https://doi.org/10.1145/3626518
https://creativecommons.org/licenses/by/4.0/
© 2023 Copyright held by the owner/author(s). This work is licensed under a Creative Commons Attribution International 4.0 License.
https://creativecommons.org/licenses/by/4.0/
© 2023 Copyright held by the owner/author(s). This work is licensed under a Creative Commons Attribution International 4.0 License.
https://creativecommons.org/licenses/by/4.0/
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:oulu-202311223302
https://urn.fi/URN:NBN:fi:oulu-202311223302
Tiivistelmä
Abstract
Recent advances in extended reality (XR) technologies have enabled new and increasingly realistic empathy tools and experiences. In XR, all interactions take place in different spatial contexts, all with different features, affordances, and constraints. We present a systematic literature survey of recent work on empathy in XR. As a result, we contribute a research roadmap with three future opportunities and six open questions in XR-enabled empathy research across both physical and virtual spaces.
Recent advances in extended reality (XR) technologies have enabled new and increasingly realistic empathy tools and experiences. In XR, all interactions take place in different spatial contexts, all with different features, affordances, and constraints. We present a systematic literature survey of recent work on empathy in XR. As a result, we contribute a research roadmap with three future opportunities and six open questions in XR-enabled empathy research across both physical and virtual spaces.
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