Hyppää sisältöön
    • FI
    • ENG
  • FI
  • /
  • EN
OuluREPO – Oulun yliopiston julkaisuarkisto / University of Oulu repository
Näytä viite 
  •   OuluREPO etusivu
  • Oulun yliopisto
  • Avoin saatavuus
  • Näytä viite
  •   OuluREPO etusivu
  • Oulun yliopisto
  • Avoin saatavuus
  • Näytä viite
JavaScript is disabled for your browser. Some features of this site may not work without it.

Analysis of user preferences for robot motions in immersive telepresence

Mimnaugh, Katherine J.; Suomalainen, Markku; Becerra, Israel; Lozano, Eliezer; Murrieta-Cid, Rafael; LaValle, Steven M. (2021-12-16)

 
Avaa tiedosto
nbnfi-fe2022031523608.pdf (3.675Mt)
nbnfi-fe2022031523608_meta.xml (40.93Kt)
nbnfi-fe2022031523608_solr.xml (36.20Kt)
Lataukset: 

URL:
https://doi.org/10.1109/IROS51168.2021.9636852

Mimnaugh, Katherine J.
Suomalainen, Markku
Becerra, Israel
Lozano, Eliezer
Murrieta-Cid, Rafael
LaValle, Steven M.
Institute of Electrical and Electronics Engineers
16.12.2021

Mimnaugh, K. J., Suomalainen, M., Becerra, I., Lozano, E., Murrieta-Cid, R., & LaValle, S. M. (2021). Analysis of user preferences for robot motions in immersive telepresence. 2021 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 4252–4259. https://doi.org/10.1109/IROS51168.2021.9636852

https://rightsstatements.org/vocab/InC/1.0/
© 2021 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
https://rightsstatements.org/vocab/InC/1.0/
doi:https://doi.org/10.1109/IROS51168.2021.9636852
Näytä kaikki kuvailutiedot
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe2022031523608
Tiivistelmä

Abstract

This paper considers how the motions of a telepresence robot moving autonomously affect a person immersed in the robot through a head-mounted display. In particular, we explore the preference, comfort, and naturalness of elements of piecewise linear paths compared to the same elements on a smooth path. In a user study, thirty-six subjects watched panoramic videos of three different paths through a simulated museum in virtual reality and responded to questionnaires regarding each path. Preference for a particular path was influenced the most by comfort, forward speed, and characteristics of the turns. Preference was also strongly associated with the users’ perceived naturalness, which was primarily determined by the ability to see salient objects, the distance to the walls and objects, as well as the turns. Participants favored the paths that had a one meter per second forward speed and rated the path with the least amount of turns as the most comfortable.

Kokoelmat
  • Avoin saatavuus [38865]
oulurepo@oulu.fiOulun yliopiston kirjastoOuluCRISLaturiMuuntaja
SaavutettavuusselosteTietosuojailmoitusYlläpidon kirjautuminen
 

Selaa kokoelmaa

NimekkeetTekijätJulkaisuajatAsiasanatUusimmatSivukartta

Omat tiedot

Kirjaudu sisäänRekisteröidy
oulurepo@oulu.fiOulun yliopiston kirjastoOuluCRISLaturiMuuntaja
SaavutettavuusselosteTietosuojailmoitusYlläpidon kirjautuminen