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Karelian language and culture : a qualitative user study of mobile and web games

Arhippainen, Leena; Alavesa, Paula (2021-12-07)

 
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https://doi.org/10.1109/CoG52621.2021.9619148

Arhippainen, Leena
Alavesa, Paula
Institute of Electrical and Electronics Engineers
07.12.2021

L. Arhippainen and P. Alavesa, "Karelian Language and Culture: a Qualitative User Study of Mobile and Web Games," 2021 IEEE Conference on Games (CoG), 2021, pp. 1-8, doi: 10.1109/CoG52621.2021.9619148

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doi:https://doi.org/10.1109/CoG52621.2021.9619148
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Abstract

Revitalizing endangered minority languages is important from the perspective of preserving cultural diversity. Games and gamified application can provide ways to support learning minority languages and their dialects. We present user experience insights from a small-scale user study conducted for a selection of freely available Karelian language and culture related games. By sharing our findings, we want to raise discussion about how gamification and serious games can help in revitalizing minority languages such as Karelian language. It is important to find out different ways for co-creation and cooperation in minority language also from the perspective of game development. For this study we recruited five participants, whose age varied between 4 to 72. The reception of games depended on the previous experiences of Karelian language and personal history. We noticed that the expectations for learning games vary with different aged participants.

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