Children’s gaming involves much more than the gaming itself : a study of the metagame among 12- to 15-year-old children
Kahila, Juho; Tedre, Matti; Kahila, Sanni; Vartiainen, Henriikka; Valtonen, Teemu; Mäkitalo, Kati (2021-06-01)
Kahila, J., Tedre, M., Kahila, S., Vartiainen, H., Valtonen, T., & Mäkitalo, K. (2021). Children’s gaming involves much more than the gaming itself: A study of the metagame among 12- to 15-year-old children. Convergence, 27(3), 768–786. https://doi.org/10.1177/1354856520979482
© The Author(s) 2020. Published under a Creative Commons Attribution license. Article reuse guidelines: sagepub.com/journals-permissions.
https://creativecommons.org/licenses/by/4.0/
https://urn.fi/URN:NBN:fi-fe2021101150593
Tiivistelmä
Abstract
In addition to gaming, there are many other activities around digital games. These metagame activities have so far been studied from the perspective of single metagame phenomena and rarely from the perspective of the children who play digital games. This exploratory, qualitative study provides an overview of children’s metagame activities. A total of 142 children’s essays and lists of their metagame activities were analyzed using qualitative content analysis. The children’s metagame activities included game-enabling activities, strategizing activities, discussing activities, information-seeking activities, creating and sharing activities, and consuming activities. The results contribute to the body of literature on metagaming and provide an overview of children’s metagame activities around digital games, as well as new perspectives on digital games and learning.
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