A game palette and guidelines for game development for minority languages : case Karelian language
Alavesa, Paula; Arhippainen, Leena (2020-11-30)
Alavesa, P., Arhippainen, L., A game palette and guidelines for game development for minority languages - case Karelian language, Conference of Digital Games Research Association, ISSN: 2342-9666, p. 1-18
© 2020 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from the author.
https://rightsstatements.org/vocab/InC/1.0/
https://urn.fi/URN:NBN:fi-fe202102124613
Tiivistelmä
Abstract
Games can enhance language learning. Especially vocabulary learning can be targeted with simple games, that are affective and affordable to create. Opportunities are scarce for learning a minority language as a second language; however, teaching can be augmented with distance learning provided by learning games. One game or a narrow selection of games can provide an over simplistic base vocabulary that does not fully reflect the richness of the underlying culture. In this paper we present a palette of simple vocabulary games, that have been designed and implemented to teach Karelian language to native Finnish speakers. As a solution for teaching vocabulary for non-native speakers we propose guidelines creating a selection of variable and accessible language games in situations where accessibility to guided learning is low and unintentional learning using existing games is not possible.
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