VR application for technology education in a public library
Holappa, Harri; Minyaev, Ilya; Ylipulli, Johanna; Pouke, Matti; Rautiainen, Sami; Ojala, Timo (2018-11-25)
Harri Holappa, Johanna Ylipulli, Sami Rautiainen, Ilya Minyaev, Matti Pouke, and Timo Ojala. 2018. VR Application for Technology Education in a Public Library. In Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia (MUM 2018), Slim Abdennadher and Florian Alt (Eds.). ACM, New York, NY, USA, 521-527. DOI: https://doi.org/10.1145/3282894.3289719
© 2018 is held by the owner/author(s). This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia (MUM 2018), Slim Abdennadher and Florian Alt (Eds.), https://doi.org/10.1145/3282894.3289719.
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https://urn.fi/URN:NBN:fi-fe201901152186
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Abstract
In this video paper we report on our experiences of deploying a VR point at a public library for the purpose of educating library patrons on VR technology. The primary application offered at the VR point is called Virtual Library, a VR application developed specifically for the Oulu City Library. The Virtual Library application provides an immersive virtual interface into selected library services, as well as allows library patrons to browse literature recommendations inside genre-specific fantasy realms. Based on the observations of the first week weeks of deployment, the VR point and the Virtual Library are successful approaches for technology education in a public library.
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