Hyppää sisältöön
    • FI
    • ENG
  • FI
  • /
  • EN
OuluREPO – Oulun yliopiston julkaisuarkisto / University of Oulu repository
Näytä viite 
  •   OuluREPO etusivu
  • Oulun yliopisto
  • Avoin saatavuus
  • Näytä viite
  •   OuluREPO etusivu
  • Oulun yliopisto
  • Avoin saatavuus
  • Näytä viite
JavaScript is disabled for your browser. Some features of this site may not work without it.

What is a Minimum Viable (Video) Game?

Hyrynsalmi, Sami; Klotins, Eriks; Unterkalmsteiner, Michael; Gorschek, Tony; Tripathi, Nirnaya; Pompermaier, Leandro Bento; Prikladnicki, Rafael (2018-10-12)

 
Avaa tiedosto
nbnfi-fe201901111970.pdf (232.2Kt)
nbnfi-fe201901111970_meta.xml (56.79Kt)
nbnfi-fe201901111970_solr.xml (34.83Kt)
Lataukset: 

URL:
https://doi.org/10.1007/978-3-030-02131-3_20

Hyrynsalmi, Sami
Klotins, Eriks
Unterkalmsteiner, Michael
Gorschek, Tony
Tripathi, Nirnaya
Pompermaier, Leandro Bento
Prikladnicki, Rafael
Springer Nature
12.10.2018

Hyrynsalmi S. et al. (2018) What is a Minimum Viable (Video) Game?. In: Al-Sharhan S. et al. (eds) Challenges and Opportunities in the Digital Era. I3E 2018. Lecture Notes in Computer Science, vol 11195. Springer, Cham

https://rightsstatements.org/vocab/InC/1.0/
© IFIP International Federation for Information Processing 2018. This is a post-peer-review, pre-copyedit version of an article published in Lecture Notes in Computer Science, vol 11195. The final authenticated version is available online at: https://doi.org/10.1007/978-3-030-02131-3_20.
https://rightsstatements.org/vocab/InC/1.0/
doi:https://doi.org/10.1007/978-3-030-02131-3_20
Näytä kaikki kuvailutiedot
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe201901111970
Tiivistelmä

Abstract

The concept of ‘Minimum Viable Product’ (MVP) is largely adapted in the software industry as well as in academia. Minimum viable products are used to test hypotheses regarding the target audience, save resources from unnecessary development work and guide a company towards a stable business model. As the game industry is becoming an important business domain, it is not surprise that the concept has been adopted also in the game development. This study surveys how a Minimum Viable Game (MVG) is defined, what is reported in extant literature as well as present results from a small case study survey done to nine game development companies. The study shows that despite popularity of minimum viable games in the industrial fora, the presented views on the concept are diverged and there is lack of practical guidelines and research supporting game companies. This study points out research gaps in the area as well as calls for actions to further develop the concept and to define guidelines.

Kokoelmat
  • Avoin saatavuus [38840]
oulurepo@oulu.fiOulun yliopiston kirjastoOuluCRISLaturiMuuntaja
SaavutettavuusselosteTietosuojailmoitusYlläpidon kirjautuminen
 

Selaa kokoelmaa

NimekkeetTekijätJulkaisuajatAsiasanatUusimmatSivukartta

Omat tiedot

Kirjaudu sisäänRekisteröidy
oulurepo@oulu.fiOulun yliopiston kirjastoOuluCRISLaturiMuuntaja
SaavutettavuusselosteTietosuojailmoitusYlläpidon kirjautuminen