Hybrid campus art : bridging two realities through 3D art
Pakanen, Minna; Alavesa, Paula; Kukka, Hannu; Nuottajärvi, Peetu; Hellberg, Zacharias; Orjala, Lari -Matias; Kupari, Niko; Ojala, Timo (2017-11-26)
Pakanen, Minna; Alavesa, Paula; Kukka, Hannu; Nuottajärvi, Peetu; Hellberg, Zacharias; Orjala, Lari -Matias; Kupari, Niko; Ojala, Timo (2017) Hybrid campus art : bridging two realities through 3D art. In: Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia (MUM 2017), November 2017, Stuttgart, pp. 393-399
© Copyright is held by the owner/author(s) 2017. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia (MUM 2017), November 2017, Stuttgart, https://doi.org/10.1145/3152832.3156613
https://rightsstatements.org/vocab/InC/1.0/
https://urn.fi/URN:NBN:fi-fe2017121955909
Tiivistelmä
Abstract
We describe an interactive digital art application deployed at a university campus with the goal of investigating participants’ initial experiences of bridging two realities through 3D artwork in a hybrid reality space. The underlying purpose of the installation is to bring liveliness and increased social interaction to both the virtual and the physical world. We used the HTC Vive and a 3D painting program (Google Tilt Brush) for the creation of the artwork. After creation, the artworks were transferred to an immersive virtual mirror world, in our case a version of our university campus, using an export tool. Results from an initial user study with 32 participants suggest that people found our system attractive, and there was only slight difference in how much they enjoyed seeing their work in the Tilt Brush view versus the virtual campus gallery view.
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