Janitor Run : studying the effects of realistic mirror world like game scenes on game experience
Alavesa, Paula; Korhonen, Olli; Sepponen, Jussi; Martinviita, Mikael; Abdrado, Mohammed; Pakanen, Minna; Koskela, Timo; Pouke, Matti (2017-10-05)
Alavesa, P., Korhonen, O., Sepponen, J., Martinviita, M., Abdrado, M., Pakanen, M., Koskela, T., Pouke, M. (2017) Janitor run: Studying the effects of realistic mirror world like game scenes on game experience. In: Proceedings of the 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 6-8 September 2017, Athens, Greece, pp. 102-108, https://doi.org/10.1109/VS-GAMES.2017.8056595
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https://urn.fi/URN:NBN:fi-fe2017121855903
Tiivistelmä
Abstract
Realistic 3D models of buildings exteriors and interiors are becoming available and have a great potential to be used also as game scenes. We sought out to explore the familiarity to the game scene in relation to the game experience. For this purpose we implemented a racing game prototype set on a realistic mirror world like campus model. We deployed our game, Janitor Run, via several communications channels and had 29 answers on game experience questionnaire. Based on our results the players who visit the campus often felt less tired post-game whereas the players who visit the campus seldom had a higher positive experience and harder time returning to reality after game-play.
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