Hyppää sisältöön
    • FI
    • ENG
  • FI
  • /
  • EN
OuluREPO – Oulun yliopiston julkaisuarkisto / University of Oulu repository
Näytä viite 
  •   OuluREPO etusivu
  • Oulun yliopisto
  • Avoin saatavuus
  • Näytä viite
  •   OuluREPO etusivu
  • Oulun yliopisto
  • Avoin saatavuus
  • Näytä viite
JavaScript is disabled for your browser. Some features of this site may not work without it.

City knights : spatial realism and memorability of virtual game scenes in pervasive gameplay

Alavesa, Paula; Pakanen, Minna; Voroshilov, Alexander; Kukka, Hannu; Samodelkin, Alexander; Ojala, Timo; Pouke, Matti (2017-10-05)

 
Avaa tiedosto
nbnfi-fe2017121855884.pdf (992.7Kt)
nbnfi-fe2017121855884_meta.xml (50.09Kt)
nbnfi-fe2017121855884_solr.xml (36.75Kt)
Lataukset: 

URL:
https://doi.org/10.1109/VS-GAMES.2017.8055813

Alavesa, Paula
Pakanen, Minna
Voroshilov, Alexander
Kukka, Hannu
Samodelkin, Alexander
Ojala, Timo
Pouke, Matti
Institute of Electrical and Electronics Engineers
05.10.2017

Alavesa, Paula; Pakanen, Minna; Voroshilov, Alexander; Kukka, Hannu; Samodelkin, Alexander; Ojala, Timo; Pouke, Matti (2017) City knights : spatial realism and memorability of virtual game scenes in pervasive gameplay. In: Proceedings of the 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 6-8 September 2017, Athens, Greece, pp. 71-78, https://doi.org/10.1109/VS-GAMES.2017.8055813

https://rightsstatements.org/vocab/InC/1.0/
© 2017 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
https://rightsstatements.org/vocab/InC/1.0/
doi:https://doi.org/10.1109/VS-GAMES.2017.8055813
Näytä kaikki kuvailutiedot
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe2017121855884
Tiivistelmä

Abstract

Realistic 3D city models are gaining popularity and becoming increasingly available. Correspondingly, pervasive games such as Pokemon GO are becoming widely popular. The use of realistic virtual environments in serious applications has been studied from the point of view of spatial memorability, yet the use of realistic virtual environments in the context of pervasive location based games is still unexplored. We assess the impact of spatial realism on the memorability of virtual environments in pervasive gameplay with a pervasive role-playing game City Knights. We conducted a field trial with 13 participants involving virtual environments of three locations having varying levels of spatial similarity with the real world. Our findings indicate that spatial similarity is one of the qualities affecting the memorability of virtual environments. We suggest that this knowledge can be exploited in designing smoother transitions between virtual and physical environments in pervasive games.

Kokoelmat
  • Avoin saatavuus [37745]
oulurepo@oulu.fiOulun yliopiston kirjastoOuluCRISLaturiMuuntaja
SaavutettavuusselosteTietosuojailmoitusYlläpidon kirjautuminen
 

Selaa kokoelmaa

NimekkeetTekijätJulkaisuajatAsiasanatUusimmatSivukartta

Omat tiedot

Kirjaudu sisäänRekisteröidy
oulurepo@oulu.fiOulun yliopiston kirjastoOuluCRISLaturiMuuntaja
SaavutettavuusselosteTietosuojailmoitusYlläpidon kirjautuminen