On creative metaphors in technology design : case “magic”
Ylipulli, J.; Luusua, A.; Ojala, T. (2017-06-26)
J. Ylipulli, A. Luusua, and T. Ojala. 2017. On Creative Metaphors in Technology Design: Case “Magic”. In Proceedings of the 8th International Conference on Communities and Technologies (C&T '17), 10 pages. DOI: 10.1145/3083671.3083691
© Ylipulli, J. & Luusua, A. & Ojala, T. | ACM 2017. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Proceedings of the 8th International Conference on Communities and Technologies (C&T '17), http://dx.doi.org/10.1145/3083671.3083691.
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https://urn.fi/URN:NBN:fi-fe201708087904
Tiivistelmä
Abstract
We explore how metaphors, and the metaphor of “magic” in particular, can be utilized in fostering layperson creativity within the context of a Participatory Design workshop. To explore this proposal, we scrutinize and combine perspectives from HCI, cultural anthropology, design studies and the study of creativity. We argue that understanding a metaphor, i.e. being aware of its cultural meanings is of great help when choosing the best metaphor for each purpose. The theoretical views we provide are reflected and elaborated upon through a discussion concerning an empirical case study, a multi-stakeholder workshop, arranged in order to create new visions and ideas for a “Hybrid Library”, a library that combines virtual reality with services and physical amenities. Finally, we present a conceptual model that summarizes elements of a successful workshop employing creative metaphors.
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